Historial de versiones de WebGPU Inspector - 14 versiones
WebGPU Inspector por brendan-duncan
¡Ten cuidad con las versiones antiguas! Se suelen mostrar para pruebas y a modo de referencia.Deberías usar siempre la última versión disponible de un complemento.
Última versión
Versión 1.3.0
Lanzada el 30 de may. de 2026 - 366,76 KBCompatible con firefox 58.0 y superioresv1.3.0
Record Panel- Save / Load menu: a hamburger menu next to Record with Save Binary (
.wgpu), Save HTML (a self-contained playback page), and Load Binary. A recording loaded in the panel — captured live or opened from a.wgpu— can be re-saved to either format, using a native "Save As" dialog where supported. - Edit recordings before saving:
- Disable / enable commands: a per-command checkbox (revealed on hover), plus a checkbox on each render/compute pass group header that toggles the whole pass. Disabled commands are dimmed, skipped in the preview, and dropped from the saved recording.
- Multi-select: click,
Ctrl/Cmd-click, andShift-click to select commands (ranges may span frames), then right-click for bulk Disable / Enable. - Hide Disabled toggle to collapse disabled commands out of the list.
- Edit arguments: each command argument is editable in the details pane — scalars inline, objects/arrays as JSON.
- Undo / Redo / Revert with a ● Modified indicator.
- Implicit disabling: disabling a command also disables what depends on it — every use of a disabled resource (cascading), both halves of a begin/end pass/debug-group/error-scope, and the draws that rely on disabled draw state. Conversely, a resource, draw-state command, or
createBuffer/writeBuffer/createTextureleft unused by any enabled command is disabled too. Foundational commands (requestAdapter,requestDevice,getQueue,configure) can't be disabled. - Compact saves: disabled commands, and any buffer/texture data no longer referenced by an enabled command, are removed from the saved recording.
- The default record format is now Binary (
.wgpu). - Pass collapsible group headers now include the pass label when one is set.
- Help button linking to the Record documentation.
- The default preview mode is now Full Frame, and the Frame selector no longer stretches across the toolbar.
- Fixed an extra empty frame appearing for single-frame captures, and added a clear message when a captured frame contains no WebGPU commands.
- Fixed a crash (
Cannot read properties of null) when capturing frames in On Demand / Continuous mode.
Se publicó el código fuente bajo la licencia MIT License
- Save / Load menu: a hamburger menu next to Record with Save Binary (
Versiones antiguas
Versión 1.2.0
Lanzada el 29 de may. de 2026 - 354,96 KBCompatible con firefox 58.0 y superioresv1.2.0
Capture Panel- Profiling (Profile Passes): injects timestamp queries around render and compute passes. The data is presented in the frame capture as a timeline, to help identify what percentage of the frame the different passes are taking.
Record Panel- Recording modes: choose what to capture from the Mode dropdown — Single Frame (a specific frame by index), Frame Range (a contiguous range), Multi-Frame (an explicit list like
5,10), or On Demand (run the page and capture frames with a Capture Frame button, with a Continuous option to keep capturing in the same session). - Output format: record as a self-contained HTML file, a compact Binary (
.wgpu) file with no base64 inflation, or Both. - Load Binary: load a saved
.wgpubinary recording back into the panel for playback. - Recording view: redesigned into a three-column layout — preview canvas, command list (grouped by render/compute pass with pass labels and debug groups, plus a filter), and a command-details pane (method, arguments, result), reusing the Capture panel's command display. The preview can show either the selected command or the full frame, with a Frame selector for multi-frame recordings.
- Fixed command-selection and full-frame previews not rendering, and large recordings failing to stream to the panel.
Inspect Panel- Fixed the texture viewer's texel info tooltip adding extra page scrollbars near the window edges; it now stays within the viewport, repositioning when it would run off the bottom or right edge.
Se publicó el código fuente bajo la licencia MIT License
Versión 1.1.2
Lanzada el 23 de may. de 2026 - 342,56 KBCompatible con firefox 58.0 y superioresv1.1.2- Fix WebWorkers using modules erroring when trying to inspect them, saying 'fetch' had an invalid URL. Module WebWorkers should be inspectable now.
Se publicó el código fuente bajo la licencia MIT License
Versión 1.1.1
Lanzada el 21 de may. de 2026 - 342,57 KBCompatible con firefox 58.0 y superioresv1.1.1
Inspector Panel- Add "Inspect Workers" option for Start inspection. When not checked, WebGPU Inspector will not try to inject into web workers. This can sometimes cause issues due to how this process happens. When checked, WebGPU Inspector will try to connect to web workers.
- WebGPU running from a web worker, inside of an iframe, is able to be inspected more reliably now.
Manual Inspection- Adding webgpu_inspector.js directly to a page will no longer try to inject itself into web workers, resolving issues where the worker injection mechanism caused other problems.
Se publicó el código fuente bajo la licencia MIT License
Versión 1.1.0
Lanzada el 20 de may. de 2026 - 339,68 KBCompatible con firefox 58.0 y superioresv1.1.0
Manual Inspection- Added API to enable webgpu_inspector.js to be added to a html, with an API to start capture frames and save capture data from Javascript.
Inspector Panel- Filter displayed objects, making it easier to find objects of interest.
Capture Panel- Save and Load captures
- Open capture in new tab (right click on capture tab)
- Open capture in new window (right click on capture tab)
- Misc fixes for compute shader debugging.
Shader Debugger- Variables panel: filter variables by name, and values that changed since the last step are highlighted.
- Callstack panel: shows each call frame with its current line, highlights the active frame, and clicking a frame jumps the editor to that line.
- Added a Detect Races button that runs the wgsl_reflect data-race detector, reporting data races and barrier issues caused by missing workgroup/storage barriers.
Se publicó el código fuente bajo la licencia MIT License
Versión 1.0.2
Lanzada el 4 de abr. de 2026 - 317,57 KBCompatible con firefox 58.0 y superioresv1.0.2 - April 04, 2026- Optimize performance issues with the frame and object count plot widget.
- Fix error when inspecting a page that destructs the canvas texture.
Se publicó el código fuente bajo la licencia MIT License
Versión 1.0.1
Lanzada el 1 de mar. de 2026 - 315,63 KBCompatible con firefox 58.0 y superioresv1.0.1 - March 01, 2026- Version updated to 1.0 to improve the version naming scheme.
- Refreshed styling for a cleaner look.
- Index Buffers view is now paginated to improve performance of viewing them.
- Fix null errors with texture views.
- Version label is clickable and takes you to the github.
Se publicó el código fuente bajo la licencia MIT License
Versión 0.19.1
Lanzada el 20 de ene. de 2026 - 312,95 KBCompatible con firefox 58.0 y superioresFix error with capture texturesSe publicó el código fuente bajo la licencia MIT License
Versión 0.19.0
Lanzada el 20 de ene. de 2026 - 312,94 KBCompatible con firefox 58.0 y superiores- Fix requestAnimationFrame inspection breaking threejs pages.
- Shader Edtior: Compile button will stay visible when scrolling large shaders.
- Texture Viewer: Fix display of 1 channel textures.
- Texture Viewer: Fix display of u32 and i32 textures.
- Texture Viewer: Add Auto Range option, to normalize auto texture values for display.
- Texture Viewer: Display texture min and max values
- Texture Viewer: Left-click on texture will display pixel value on the texture info bar.
Se publicó el código fuente bajo la licencia MIT License
Versión 0.18.0
Lanzada el 28 de dic. de 2025 - 309,13 KBCompatible con firefox 58.0 y superiores0.18.0
* Fix issues with Recorder tool.
* Improve connection from page to devtools panel.Se publicó el código fuente bajo la licencia MIT License
Versión 0.17.0
Lanzada el 18 de dic. de 2025 - 306 KBCompatible con firefox 58.0 y superioresv0.17.0- Zoomable texture views.
- Stacktrace lines link to source files.
- Fix text color for light color mode.
- Validation error text is now selectable.
- Improvements to capturing specific frames.
Se publicó el código fuente bajo la licencia MIT License
Versión 0.16.0
Lanzada el 1 de nov. de 2025 - 304,75 KBCompatible con firefox 58.0 y superiores- Fix issue with shader editing on Firefox.
- Add inspection history navigation
Se publicó el código fuente bajo la licencia MIT License
Versión 0.15.0
Lanzada el 10 de sep. de 2025 - 302,62 KBCompatible con firefox 58.0 y superiores- Fixes to the WGSL shader parser for reflection information and compute shader debugging.
- Fixes for inspecting and recording sites that use Worker threads.
Se publicó el código fuente bajo la licencia MIT License
Versión 0.14.0
Lanzada el 25 de jul. de 2025 - 301,81 KBCompatible con firefox 58.0 y superioresSe publicó el código fuente bajo la licencia MIT License