
Spector.js od BabylonJS
Easily explore and debug any WebGL context.
Za korištenje ovog proširenja trebat ćeš Firefox
Metapodaci proširenja
Snimke ekrana



Informacije o ovom proširenju
Spector.js is a WebGL debugger that you can use to debug any WebGL context (including WebGL2). It was tested with major 3d engines.
You will be able to analyze all information related to a frame alongside with an history of how the frame was built.
Command lists and associated visual states can be gathered to help find bugs or redundant information.
You will be able to analyze all information related to a frame alongside with an history of how the frame was built.
Command lists and associated visual states can be gathered to help find bugs or redundant information.
Komentari razvijatelja
Please, do not hesitate to look at the website for help and report any issue on the github repository: https://github.com/BabylonJS/Spector.js .
Ocijeni svoje iskustvo
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Ovaj dodatak mora:
- Pristupiti tvojim podacima za sve web-stranice
Daljnje informacije
- Poveznice dodatka
- Verzija
- 0.9.28
- Veličina
- 366,37 KB
- Zadnje aktualiziranje
- prije 3 godine (1. kol. 2022)
- Povezane kategorije
- Licenca
- MIT licenca
- Povijest verzija
Dodaj u zbirku
Napomene o izdanju za 0.9.28
## v0.9.28
* Fix [BindAttribLocation parameter display](https://github.com/BabylonJS/Spector.js/issues/220)
* Fix [Scissor redundant calls on clear](https://github.com/BabylonJS/Spector.js/issues/215)
* Fix [Stencil command consistency](https://github.com/BabylonJS/Spector.js/issues/213)
* Fix [STENCIL_BITS is not displayed in stencil state](https://github.com/BabylonJS/Spector.js/issues/214)
* Add [spector.log support](https://github.com/BabylonJS/Spector.js/issues/171)
* Fix [Shader Type display](https://github.com/BabylonJS/Spector.js/issues/179)
* Add [Pixelated Texture on Nearest mag filter](https://github.com/BabylonJS/Spector.js/issues/107)
* Fix [Texture Display for texture arrays](https://github.com/BabylonJS/Spector.js/pull/224)
* Fix [texture capture with texStorage2D](https://github.com/BabylonJS/Spector.js/issues/227)
* Fix Search field in the UI.
* Fix [BindAttribLocation parameter display](https://github.com/BabylonJS/Spector.js/issues/220)
* Fix [Scissor redundant calls on clear](https://github.com/BabylonJS/Spector.js/issues/215)
* Fix [Stencil command consistency](https://github.com/BabylonJS/Spector.js/issues/213)
* Fix [STENCIL_BITS is not displayed in stencil state](https://github.com/BabylonJS/Spector.js/issues/214)
* Add [spector.log support](https://github.com/BabylonJS/Spector.js/issues/171)
* Fix [Shader Type display](https://github.com/BabylonJS/Spector.js/issues/179)
* Add [Pixelated Texture on Nearest mag filter](https://github.com/BabylonJS/Spector.js/issues/107)
* Fix [Texture Display for texture arrays](https://github.com/BabylonJS/Spector.js/pull/224)
* Fix [texture capture with texStorage2D](https://github.com/BabylonJS/Spector.js/issues/227)
* Fix Search field in the UI.
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