
Three.js Developer Tools oleh Jordan Santell
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Developer tools for 3D library three.js.
You'll need Firefox to use this extension
Metadata Ekstensi
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[ALPHA] Developer tools for 3D library three.js.
Currently supports inspection of three.js scenes and renderers. While currently an early alpha stage, a handful of features are supported:
* Inspect the scene graph
* Inspect objects, (most) materials, textures
* View renderer info
* Modify entity values via developer tools
Currently supports inspection of three.js scenes and renderers. While currently an early alpha stage, a handful of features are supported:
* Inspect the scene graph
* Inspect objects, (most) materials, textures
* View renderer info
* Modify entity values via developer tools
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KeizinanLearn more
This add-on needs to:
- Lanjutkan alatan pembangun untuk mengakses data dalam tab terbuka
- Akses tab pelayar
- Akses aktiviti pelayar semasa navigasi
- Akses data anda untuk semua laman web
Maklumat lanjut
- Pautan Add-on
- Versi
- 0.4.0
- Size
- 1.3 MB
- Kemaskini terakhir
- 5 tahun yang lepas (27 Jul 2020)
- Related Categories
- Lesen
- MIT License
- Sejarah Versi
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Nota keluaran untuk 0.4.0
### New
* Added inspector view in the rendering panel to debug WebGLRenderers.
### Changes
* Improve styling for the rendering panel.
* Add parameters for lights.
* Fixed int and radian parameters in the parameters view.
* Parameters view will now display readonly parameters.
* Added and updated parameters for many material types.
* Added tooltips to properties in parameters view.
* InstancedBufferGeometry now correctly identified as Geometry.
* SkinnedMesh and InstancedMesh now correctly identified as Mesh.
* Inspecting a CompressedTexture should no longer throw an error.
* Added inspector view in the rendering panel to debug WebGLRenderers.
### Changes
* Improve styling for the rendering panel.
* Add parameters for lights.
* Fixed int and radian parameters in the parameters view.
* Parameters view will now display readonly parameters.
* Added and updated parameters for many material types.
* Added tooltips to properties in parameters view.
* InstancedBufferGeometry now correctly identified as Geometry.
* SkinnedMesh and InstancedMesh now correctly identified as Mesh.
* Inspecting a CompressedTexture should no longer throw an error.
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