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História doplnku WebGPU Inspector - 16 verzií

WebGPU Inspector Autor: brendan-duncan

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História doplnku WebGPU Inspector - 16 verzií
  • So starými verziami buďte opatrní! Tieto verzie sú zobrazené za účelom testovania a referencie.Vždy by ste mali používať najnovšiu verziu doplnku.

  • Najnovšia verzia

    Verzia 1.5.0

    Vydaná 7. júl 2026 - 411,2 kB
    Funguje s: firefox verzia 58.0 a novšia
    v1.5.0
    • Pixel history.
    • Overdraw view.
    • Vertex shader debugging.
    • Fragment shader debugging.

    Zdrojový kód je k dispozícii v rámci licencie Licencia MIT

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  • Staršie verzie

    Verzia 1.4.3

    Vydaná 8. jún 2026 - 373,82 kB
    Funguje s: firefox verzia 58.0 a novšia
    v1.4.3

    Record Panel
    • The recorder fully detaches when a recording finishes. Once the recording data has been
      generated, streamed to the inspector, and downloaded, the recorder restores the native WebGPU
      prototype methods and the globals it patched (requestAnimationFrame, document.createElement,
      per-canvas getContext), so it imposes no further per-call overhead on the page. The page overlay
      is removed entirely instead of leaving a red "idle" dot, and while the recording data is being
      generated the overlay shows a spinning busy indicator labelled "Generating recording data…". In
      continuous/multi-frame stateful mode the recorder stays attached between captures as before.
    • Binary recordings no longer drop bind groups (and other objects). A texture view used only by
      a bind group was left in the recorder's "unused views" set, so removing unused resources stripped
      the createView/createBindGroup commands from the .wgpu binary export — leaving setBindGroup
      pointing at an object that was never created ("missing object" errors on playback). The HTML export
      was unaffected because it strips by each command's own object rather than its arguments. Views used
      by bind groups are now marked used, and a creation command whose result is still used is never
      stripped on an argument reference, so the binary and HTML exports stay in sync.
    • HTML export is JavaScript again. Saving a recording as HTML now emits every command as plain
      JavaScript (matching webgpu_recorder's generated pages), carrying only the raw buffer/texture bytes
      as base64 data blobs — instead of embedding the whole recording as one binary blob replayed by an
      inlined interpreter. The result is a readable, self-contained page; the .wgpu binary export is
      unchanged. Disabled commands and any data they alone referenced are still dropped on save.

    Inspector
    • Added canvas context configuration data to the inspectable objects.

    Zdrojový kód je k dispozícii v rámci licencie Licencia MIT

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  • Verzia 1.3.0

    Vydaná 30. máj 2026 - 366,76 kB
    Funguje s: firefox verzia 58.0 a novšia
    v1.3.0

    Record Panel
    • Save / Load menu: a hamburger menu next to Record with Save Binary (.wgpu), Save HTML (a self-contained playback page), and Load Binary. A recording loaded in the panel — captured live or opened from a .wgpu — can be re-saved to either format, using a native "Save As" dialog where supported.
    • Edit recordings before saving:
    • Disable / enable commands: a per-command checkbox (revealed on hover), plus a checkbox on each render/compute pass group header that toggles the whole pass. Disabled commands are dimmed, skipped in the preview, and dropped from the saved recording.
    • Multi-select: click, Ctrl/Cmd-click, and Shift-click to select commands (ranges may span frames), then right-click for bulk Disable / Enable.
    • Hide Disabled toggle to collapse disabled commands out of the list.
    • Edit arguments: each command argument is editable in the details pane — scalars inline, objects/arrays as JSON.
    • Undo / Redo / Revert with a ● Modified indicator.
    • Implicit disabling: disabling a command also disables what depends on it — every use of a disabled resource (cascading), both halves of a begin/end pass/debug-group/error-scope, and the draws that rely on disabled draw state. Conversely, a resource, draw-state command, or createBuffer/writeBuffer/createTexture left unused by any enabled command is disabled too. Foundational commands (requestAdapter, requestDevice, getQueue, configure) can't be disabled.
    • Compact saves: disabled commands, and any buffer/texture data no longer referenced by an enabled command, are removed from the saved recording.
    • The default record format is now Binary (.wgpu).
    • Pass collapsible group headers now include the pass label when one is set.
    • Help button linking to the Record documentation.
    • The default preview mode is now Full Frame, and the Frame selector no longer stretches across the toolbar.
    • Fixed an extra empty frame appearing for single-frame captures, and added a clear message when a captured frame contains no WebGPU commands.
    • Fixed a crash (Cannot read properties of null) when capturing frames in On Demand / Continuous mode.

    Zdrojový kód je k dispozícii v rámci licencie Licencia MIT

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  • Verzia 1.2.0

    Vydaná 29. máj 2026 - 354,96 kB
    Funguje s: firefox verzia 58.0 a novšia
    v1.2.0

    Capture Panel
    • Profiling (Profile Passes): injects timestamp queries around render and compute passes. The data is presented in the frame capture as a timeline, to help identify what percentage of the frame the different passes are taking.

    Record Panel
    • Recording modes: choose what to capture from the Mode dropdown — Single Frame (a specific frame by index), Frame Range (a contiguous range), Multi-Frame (an explicit list like 5,10), or On Demand (run the page and capture frames with a Capture Frame button, with a Continuous option to keep capturing in the same session).
    • Output format: record as a self-contained HTML file, a compact Binary (.wgpu) file with no base64 inflation, or Both.
    • Load Binary: load a saved .wgpu binary recording back into the panel for playback.
    • Recording view: redesigned into a three-column layout — preview canvas, command list (grouped by render/compute pass with pass labels and debug groups, plus a filter), and a command-details pane (method, arguments, result), reusing the Capture panel's command display. The preview can show either the selected command or the full frame, with a Frame selector for multi-frame recordings.
    • Fixed command-selection and full-frame previews not rendering, and large recordings failing to stream to the panel.

    Inspect Panel
    • Fixed the texture viewer's texel info tooltip adding extra page scrollbars near the window edges; it now stays within the viewport, repositioning when it would run off the bottom or right edge.

    Zdrojový kód je k dispozícii v rámci licencie Licencia MIT

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  • Verzia 1.1.2

    Vydaná 23. máj 2026 - 342,56 kB
    Funguje s: firefox verzia 58.0 a novšia
    v1.1.2
    • Fix WebWorkers using modules erroring when trying to inspect them, saying 'fetch' had an invalid URL. Module WebWorkers should be inspectable now.

    Zdrojový kód je k dispozícii v rámci licencie Licencia MIT

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  • Verzia 1.1.1

    Vydaná 21. máj 2026 - 342,57 kB
    Funguje s: firefox verzia 58.0 a novšia
    v1.1.1

    Inspector Panel
    • Add "Inspect Workers" option for Start inspection. When not checked, WebGPU Inspector will not try to inject into web workers. This can sometimes cause issues due to how this process happens. When checked, WebGPU Inspector will try to connect to web workers.
    • WebGPU running from a web worker, inside of an iframe, is able to be inspected more reliably now.

    Manual Inspection
    • Adding webgpu_inspector.js directly to a page will no longer try to inject itself into web workers, resolving issues where the worker injection mechanism caused other problems.

    Zdrojový kód je k dispozícii v rámci licencie Licencia MIT

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  • Verzia 1.1.0

    Vydaná 20. máj 2026 - 339,68 kB
    Funguje s: firefox verzia 58.0 a novšia
    v1.1.0

    Manual Inspection
    • Added API to enable webgpu_inspector.js to be added to a html, with an API to start capture frames and save capture data from Javascript.

    Inspector Panel
    • Filter displayed objects, making it easier to find objects of interest.

    Capture Panel
    • Save and Load captures
    • Open capture in new tab (right click on capture tab)
    • Open capture in new window (right click on capture tab)
    • Misc fixes for compute shader debugging.

    Shader Debugger
    • Variables panel: filter variables by name, and values that changed since the last step are highlighted.
    • Callstack panel: shows each call frame with its current line, highlights the active frame, and clicking a frame jumps the editor to that line.
    • Added a Detect Races button that runs the wgsl_reflect data-race detector, reporting data races and barrier issues caused by missing workgroup/storage barriers.

    Zdrojový kód je k dispozícii v rámci licencie Licencia MIT

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  • Verzia 1.0.2

    Vydaná 4. apr 2026 - 317,57 kB
    Funguje s: firefox verzia 58.0 a novšia
    v1.0.2 - April 04, 2026
    • Optimize performance issues with the frame and object count plot widget.
    • Fix error when inspecting a page that destructs the canvas texture.

    Zdrojový kód je k dispozícii v rámci licencie Licencia MIT

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  • Verzia 1.0.1

    Vydaná 1. mar 2026 - 315,63 kB
    Funguje s: firefox verzia 58.0 a novšia
    v1.0.1 - March 01, 2026
    • Version updated to 1.0 to improve the version naming scheme.
    • Refreshed styling for a cleaner look.
    • Index Buffers view is now paginated to improve performance of viewing them.
    • Fix null errors with texture views.
    • Version label is clickable and takes you to the github.

    Zdrojový kód je k dispozícii v rámci licencie Licencia MIT

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  • Verzia 0.19.1

    Vydaná 20. jan 2026 - 312,95 kB
    Funguje s: firefox verzia 58.0 a novšia
    Fix error with capture textures

    Zdrojový kód je k dispozícii v rámci licencie Licencia MIT

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  • Verzia 0.19.0

    Vydaná 20. jan 2026 - 312,94 kB
    Funguje s: firefox verzia 58.0 a novšia
    • Fix requestAnimationFrame inspection breaking threejs pages.
    • Shader Edtior: Compile button will stay visible when scrolling large shaders.
    • Texture Viewer: Fix display of 1 channel textures.
    • Texture Viewer: Fix display of u32 and i32 textures.
    • Texture Viewer: Add Auto Range option, to normalize auto texture values for display.
    • Texture Viewer: Display texture min and max values
    • Texture Viewer: Left-click on texture will display pixel value on the texture info bar.

    Zdrojový kód je k dispozícii v rámci licencie Licencia MIT

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  • Verzia 0.18.0

    Vydaná 28. dec 2025 - 309,13 kB
    Funguje s: firefox verzia 58.0 a novšia
    0.18.0
    * Fix issues with Recorder tool.
    * Improve connection from page to devtools panel.

    Zdrojový kód je k dispozícii v rámci licencie Licencia MIT

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  • Verzia 0.17.0

    Vydaná 18. dec 2025 - 306 kB
    Funguje s: firefox verzia 58.0 a novšia
    v0.17.0
    • Zoomable texture views.
    • Stacktrace lines link to source files.
    • Fix text color for light color mode.
    • Validation error text is now selectable.
    • Improvements to capturing specific frames.

    Zdrojový kód je k dispozícii v rámci licencie Licencia MIT

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  • Verzia 0.16.0

    Vydaná 1. nov 2025 - 304,75 kB
    Funguje s: firefox verzia 58.0 a novšia
    • Fix issue with shader editing on Firefox.
    • Add inspection history navigation

    Zdrojový kód je k dispozícii v rámci licencie Licencia MIT

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  • Verzia 0.15.0

    Vydaná 10. sep 2025 - 302,62 kB
    Funguje s: firefox verzia 58.0 a novšia
    • Fixes to the WGSL shader parser for reflection information and compute shader debugging.
    • Fixes for inspecting and recording sites that use Worker threads.

    Zdrojový kód je k dispozícii v rámci licencie Licencia MIT

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  • Verzia 0.14.0

    Vydaná 25. júl 2025 - 301,81 kB
    Funguje s: firefox verzia 58.0 a novšia

    Zdrojový kód je k dispozícii v rámci licencie Licencia MIT

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