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Zgodovina različic SkillValue – 3 različice

SkillValue — Hypnodrum

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Zgodovina različic SkillValue – 3 različice
  • Previdno s starimi različicami! Spodnje različice so na razpolago za namene preskušanja in sklicevanja.Vedno uporabljajte najnovejšo različico dodatka.

  • Najnovejša različica

    Različica 2.4

    Izdano 10. avg. 2025 – 758,12 KB
    Deluje z firefox 58.0 in novejši
    Displays the sub-level of the player's highest main skill based on their wage in Hattrick online football manager game.

    What does the calculator actually measure?
    🔹 It grabs the player’s current wage and, using the secret recipe of the “unwritten rules,” calculates the sublevel of the highest main skill.
    🔹 Main skills = anything except set pieces and passing.
    🔹 The closer the player is to (or past) their birthday, the more accurate the result will be.

    Where can it slip up?
    🔹 If two skills are at the same level, the result isn’t reliable.
    🔹 It might be off by ± 1 or 2 training from reality—it’s not perfect, but it’s doing its best!

    What’s New in Version 2.4
    🔹Added a SkillValue button on your team’s player page.
    🔹Added an Ability & Potential filter (uses FoxTrick HTMS data if enabled). Even if you’re not skill-trading, you can now search the market for players with specific HTMS points. The filter is useful not only for skill traders but also for regular managers, as well as national team coaches and scouts.

    What’s New in Version 2.3
    🔹 Per-Player Buttons in Transfer Lists
    Every player entry in the transfer list will now have its own SkillValue button. Clicking it will immediately open an overlay showing that player’s calculated sub-level.
    🔹 Custom Sub-Level Filter
    This is an incredibly powerful feature that no other calculator has offered so far!
    Above your transfer list you’ll find a new filter panel with “Min” and “Max” fields. Enter any sub-level range you like (for example, 8.5–9.2) and click Apply. Only players whose SkillValue sub-level falls within that range will remain visible; everyone else is temporarily hidden until you reset or adjust the filter.

    What’s New in Version 2.2
    🔹 New Language Support
    Added translations for: Dansk, Finnish, Czech and Magyar
    What’s New in Version 2.1
    🔹Hotfix: Correct salary parsing for Italian & Portuguese weekly formats

    What’s New in Version 2.0
    🔹 Sub‑level Forecasts
    You can now see projected sub‑levels of the main skill for different secondary‑skill sub‑levels.
    🔹 Tie‑Breaker Beta
    When a player has two equally highest skills, the tool forecasts not only the top skill’s sub‑level but also the second‑strongest skill’s sub‑level (beta).
    🔹 New Language Support
    Added translations for: English (United States), Português, Português (Brazil), Español (Latinoamericano), Español (Rioplatense), Svenska (Swedish)
    🔹 Minor Bug Fixes
    Various small bugs and inconsistencies have been resolved.

    What’s New in Version 1.9
    🔹 More accurate calculation for multi‑skilled players
    🔹 Added support for Dutch and Romanian languages

    What’s New in Version 1.8
    🔹 Added support for Italian and Polish languages
    🔹 Fixed several minor bugs

    What’s New in Version 1.7
    🔹 Multi‑language support: In addition to Bulgarian and English, you can now use German, French, and Spanish interfaces.
    🔹 Foxtrick compatibility: Removed the requirement to disable ExtendedPlayerDetailsWage for Foxtrick users.

    Izvorna koda objavljena pod Licenca MIT

    Za uporabo te razširitve potrebujete Firefox
    Prenesite Firefox in pridobite razširitev
    Prenesi datoteko
  • Starejše različice

    Različica 1.6

    Izdano 15. jul. 2025 – 72,19 KB
    Deluje z firefox 58.0 in novejši
    • The popup now clearly states the sublevel calculation is for age XX years and 00 days;
    • The popup window is now draggable – move it around as you please, no more UI tyranny;
    • Sublevel calculation just got awesome – it even figures out which is the primary and which is the secondary skill when both levels are identical... and gives you the sublevel of the primary one!

    However, keep in mind: if the secondary skill has a very high sublevel, the result can get slightly skewed – deviations of around ±0.20–0.30 are possible in the main skill's sublevel.

    Izvorna koda objavljena pod Licenca MIT

    Prenesi datoteko
  • Različica 1.5

    Izdano 11. jul. 2025 – 71,18 KB
    Deluje z firefox 58.0 in novejši

    Izvorna koda objavljena pod Licenca MIT

    Prenesi datoteko
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Če ni navedeno drugače, je vsebina tega spletnega mesta na voljo pod licenco Creative Commons Attribution Share-Alike v3.0 ali pod katerokoli novejšo različico.