GDmod Patcher 作者: arthuro555
Patches GDevelop games automatically to let you install mods on them.
您需要 Firefox 来使用此扩展
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关于此扩展
This patcher patches any GDevelop game and let the user run mods on them.
More informations on https://github.com/arthuro555/gdmod/wiki
More informations on https://github.com/arthuro555/gdmod/wiki
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0.1.2 的发布说明
✨ Improvements
- New better logo (thanks alaska#3432!)
- Updated the internal extensions loader extensions list
- Added GDAPI docs
- Added strict validation of mod manifest
- Errors reports in the console are also more detailed now
- Added support for loading audio resources
- Made resource parsing more forgiving
- A resources.json containing for example ["foo.png"] will automatically be converted to [{"file": "foo.png", "name": "foo.png", kind: "image"}]
🐞 Bug fixes
- Fix internal GDMod variables leaking into mods code
- Fix the web loader crashing on errors instead of showing it
- Fix some occasional crashes
- Fix the API not working on older electron versions
🛠️ Internal changes
- Switched to another RuntimeGame access patch
- The new patch only gets it once instead of every frame to prevent any lag.
- Switched to a lerna managed monorepo to make contributing easier
- Converted the API to typescript es modules
- This caused some breaking changes to the API.
- Remove dependency on the GDevelop repository
- Added unit tests to the API
- New better logo (thanks alaska#3432!)
- Updated the internal extensions loader extensions list
- Added GDAPI docs
- Added strict validation of mod manifest
- Errors reports in the console are also more detailed now
- Added support for loading audio resources
- Made resource parsing more forgiving
- A resources.json containing for example ["foo.png"] will automatically be converted to [{"file": "foo.png", "name": "foo.png", kind: "image"}]
🐞 Bug fixes
- Fix internal GDMod variables leaking into mods code
- Fix the web loader crashing on errors instead of showing it
- Fix some occasional crashes
- Fix the API not working on older electron versions
🛠️ Internal changes
- Switched to another RuntimeGame access patch
- The new patch only gets it once instead of every frame to prevent any lag.
- Switched to a lerna managed monorepo to make contributing easier
- Converted the API to typescript es modules
- This caused some breaking changes to the API.
- Remove dependency on the GDevelop repository
- Added unit tests to the API
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